![]() Whereas collecting 100 Point Stars, which numerously appear throughout each stage and relate to the Medal that you’re awarded at their conclusion, will let you perform a more powerful Star Dash – often required to break walls to uncover the Treasure Chests hidden away. Tap Dash attacks can be made by quickly tapping Kirby to damage any enemies or blocks that he crashes into. ![]() Ropes can also be drawn to shelter Kirby from waterfalls, dispersing clay, or to create barriers that block marauding enemies, and making the pink hero roll into a rope will see him change direction. This gauge replenishes over time, but drawing loops are important to help increase Kirby’s speed whereas you won’t want to be left without ink while rolling your way over hazardous surroundings. Rainbow ropes are key to Kirby’s traversal in each stage, with an ink gauge being slowly drained as you carefully paint them. That sees one player drawing rainbow ropes to guide Kirby on the Wii U GamePad’s touchscreen moving in the direction that the line was drawn, whereas three others can join in the action with Wii Remotes (or Wii U Pro Controllers) playing as Waddle Dees on the TV screen – clambering on the ropes and tackling foes. Having once explored stylus-orientated input on Nintendo DS, HAL Laboratory takes on a similar quest with the Wii U GamePad all while chasing asymmetric gameplay experiences. As a successor to Kirby: Power Paintbrush, Kirby and the Rainbow Paintbrush treads the same path in not playing like a traditional Kirby game. ![]()
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